We’ll talk about the important ones below. There’s a lot going on inside - many people to speak with, and a lot of interwoven quests to pick up. Make sure to find and unlock the Silvanus’ Grove Waypoint (at X: 246, Y: 422) on your way - it’s east-southeast of the gate in Druid Grove. Once you’re done with the Overgrown Ruins, the next logical place to head is Druid Grove to the northwest. Volo, Procurer of Associates, Stories, and Curios.Investigate the beach and Secluded Cove.Auntie Ethel, Trader of Quirks and Sundries.We’ll show you the important NPCs, traders, and quests to pick up in The Hollow, Secluded Chamber, Makeshift Prison, Secluded Cove, Sacred Pool, Emerald Grove, Druids’ Chamber, Enclave Library, and Underground Passage. Your game and your story - your party, skills, and abilities - are your own, so we’ll make sure that you don’t miss anything. This won’t be a step-by-step narration through Druid Grove, though.
In this Baldur’s Gate 3 guide, we’ll help you find everything and everyone important in Druid Grove from NPCs to items, quests, and secrets in the town.